It is said that a tree remembers… it remembers all who were and yet are no more. They stand as monolithic scrolls, their memories hidden far out of reach. They do remember, and they remember when the world nearly withered away…
No one knows how it started, or why, but it started out small. A few shrubs within the Soreal Forest began to rot. At first, no one took any particular notice, Afterall, plants will rot occasionally. Then, it began to spread from the shrubs to the trees, then to the grass. Slowly, the Soreal forest became black with dead foilage, and it showed no signs of stopping. Fearful of what was going on, many scholars rushed to Soreal to try and discover what was wrong and to stop the decay.
As they stayed near the forest, slowly, the blight began to spread onto their skin. Slowly, the scholars began to turn black and fall apart like the plants around them. Terrified, the people rushed far away from Soreal, and banned all travel to the cursed land, calling the disease the Blight of Sylva. They hoped that the scourge on the forest would resolve itself with time. That was, until the blackness began to creep over the fringes of the Moltoth Mountains. It infected the land, crossing even the deserts and snowy tundra. Frightened, the people swarmed to the farthest continent, in hopes that it would not spread across the waters.
And yet… it was relentless. Again, the beings feared that Alondria would perish. They came together and waited for the rot to reach their continent and spread to them all. Just as the blight began to spread across the fringes of the last clean continent, and as the first signs appeared on the creature’s skin, the air became eerily still. Not a bird nor a cricket could be heard- only the drumming heartbeat of those waiting for death. Then, in a single instant, it seemed as though all air was sucked away from the planet in a thundering roar and the remaining trees began to tremble. Then, like had seen before, a pillar of light shot up into the sky.
From the pillar, small speckles, like dust, began to spread from Soreal and float to the distant corners of Alondria, blanketing everything in a fine, forest green powder- and wherever the dust touched, the rot would thrash and twist, almost as though it had been a living parasite, before falling away from its host and disintegrating. Tentatively, the creatures made their way back to the motherland and towards the forest of Soreal, only to find the plants that had barely survived being healed by the Silvun- the Guardians of the Forest.
♦ Defining Features of the Silvun
Body – Silvuns tend to be around the average height of 4ft (121.92cm), excluding their ears. Their bodies are very ‘pear-like’ in their shape and is always covered in a very soft, plush fur- which can come in a wide variety of colors; not just natural tones. Like mammals of Earth, they can have many different kinds of markings, coming in all kinds of colors (e.g. speckled, point, calicos). Their fur can also come in different lengths, often determined by what climate they are living in. A Silvun can have varying amounts of overgrowth of their native plant, which can cover more than 70% of their bodies (though at that point they are considered Wild**).
Ears – The Silvuns ears are very similar to a rabbit- the only difference being they can come in many different shapes, styles, and sizes. As a general rule, they are always perked upright, very rarely does one ear flop down, and it’s even more rare for both to be flopped down (unless a senior).
Tails – The Silvun’s tail is very unique in that it is very long and very thin, and it ends in a rather abrupt tuft of ether fur or their native plant. The tail is the most likely location to see overgrowth (however the fail can have a tuft of fur while the body has overgrowth on it, it’s simply the most common place for it to show).
Horns – They can as little as one, to as many as four horns- and they aren’t always symmetrical in design. They can be of many different shapes and sizes (e.g. antlers, ram, narwhal). They can also be barren or have a thin layer of fur on them.
Eyes – As a norm, Silvuns have only two eyes, but they can have more or less than that depending on their genetics- or if they’ve been in an accident. They are born with colored irises and black pupils- though this can be different in some rarer cases.
Limbs – Silvuns are bipedal, and their ‘feet’ tend to be very thin and end in a classic mammalian paw. Their forearms, however, are thicker and longer, ending in a four-toed paw- one of which is an apposable thumb; allowing for easy tool usage. They have squishy paw-pads that, like everything else on them, can come in a variety of colors- not just natural.
- The lapis on a Silvun is located directly on their chest, and it is shaped similar to that of a seed.
- All Silvun have at least one horn on their head, which can be any shape, style, or size. They can have four horns at the most.
- A Silvuns tail is long and thin and ends in a tuft of ether fur or the Silvuns plant overgrowth.
- The ears of a Silvun are almost always straight up, though occasionally a Silvun can have one floppy ear. The only time when both ears are floppy is when the Silvun is a senior.
Freshwater*- The Silvun can have an aquatic plant overgrowth (this does not include any saltwater plants).
Wild**- These Silvuns are nearly covered by their overgrowth entirely- they have at least 70% or more of coverage.
♦ Details About the Silvun
Silvuns a very hard-working species that enjoys working the land and living in tight-nit communities. They tend to live in open areas or large valleys where they can grow produce and raise livestock. Some may choose to live in more natural dwellings, like caves or large hollow trees, but many choose to make for themselves adobe homes. They also make efforts to help the nature around them to stay safe and grow strong. Many times, different villages will hold massive farmers markets that have almost become like fairs. You have your vendors, many fun games, tons of home-cooked foods, and also contests to see who’s produce or animal is the best.
All Silvuns, due to their close connection to nature, hold two main festivals- Eraven (Spring Growth) and Feurla (Harvest Hour)- celebrated in Spring and Autumn respectively. Eraven is a festival that is to celebrate the start of this cycle’s growth season. It’s often celebrated by decorating with budding flowers and sprouts, and it has a colored theme similar to colorful flowers popping up from the receding snow. There are many traditional festivities and foods served during this time, and it is a time when most SIlvuns are the happiest since it means a whole cycle of growing and tending! Even the Silvuns who tend to ranches are excited as it means their livestock will be birthing adorable babies.
Feurla is a festival of the last harvest, and it is usually celebrated right when all the leaves turn colors and the world is painted in autumn. Though a very fun time, many Silvuns feel a little sad when the Feurla festival begins, because it means winter is coming, and most of their work is halted until Eraven. Still, they harvest the last of their crops, prepare the soil for winter, and enjoy many festivities and food as the harvest season comes to a close. Just like Eraven, Feurla has very specific traditions and traditional foods enjoyed during the festival, and like the decorations, they are all centered around the autumn theme.
Silvuns value family over most things, even their love of working with nature. Many acorns can have up to six different families within it, spanning across four generations at times. Every acorn is run by the elders, which include the eldest family member from each family- and the oldest elder among them is the head of the other elders. Of course, it doesn’t always have to be the oldest who become elders, often a Silvun who has proven to be exceptionally wise will also be made an elder instead of their oldest relative.
There can be multiple acorns within a city or town, depending on its size. Every acorn is represented by a crest- which is very similar to how family crest work for us here on Earth. It tends to be used by all the families inside that acorn, and it is an easy way to identify where your produce was grown as the crest is always included with a Silvun’s trader stamp.
Anyone can be banned from an acorn for doing something detestable, this ‘banishment’ as it were, is known as gourding. If anyone is found spending time around someone who has been gourded, is at risk of facing a similar sentence. The elders must decide if a Silvun should be gourded from the acorn, and at least the majority must agree with the sentence for it to go through.
♦ Facts About the Silvun
- An Acorn- this is group of Silvuns
- Seedlings- this is what Silvuns that have not reached maturity are called
- A Ginkgo- a male Silvun
- A Fern- a female Silvun
- Elders- a title given to those who take the lead in an Acorn, they are always the head of the family
- Lapis- the small, gem or rock-like shape on their chest
- Gourding- the forcible removal of a Silvun from an Acorn (think of it like banishment)
- A Husk- Unknown
Silvuns reproduce in the same way any mammal would, though they can only have at most two seedlings at a time. The main reason a child Silvun is called a seedling is due to the fact that they are born while inside a seed-like egg. A fern will gestate for about one month before birthing the seed, then the seed will incubate for a month more before cracking. A ginkgo is required to fertilize the seed.
- Like most Alondrian species, they have a Lapis on their chest, and because of this they can Bond.
- Every elder has or is beginning to have both their ears droop.
- A Silvun is both considered a plantae and animalia (they have the features of an animal and plant).
- Is an herbivore and can also gain some nutrients from photosynthesis.
- They cannot go without sunlight for very long- if they do, they can get very sick.
♦ Frequently Asked Questions about the Silvun
• Am I limited by the kind of plants I can use for a Silvun's design?
For a standard Silvun, they can have any land plant traits (basically plants that don't grow in water). If you have an Aquatic Silvun MYO Token, they can have any aquatic plant traits.
• So it says Silvun's are part plant and part animal, what does the plant side affect?
They can actually gain nutriants from the sunlight, though they still need to eat a balanced diet of plants as well- but they are able to survive on sunlight alone for months, making them a very hardy species. Granted, they still need water and can wither away quickly after a week without substantial water; they can also absorb water through their skin or attached plants.
• Can the Silvun take on the properties of the plant that's apart of them?
Absolutly! A Silvun with a cactus plant will be able to retain water longer and survive better in warm and harsher climates, a Silvun with a carnivorus plant will be able to eat insects ether through the plant or normally. They wont always gain the plants special features, so be sure to run it across the Mods by submitting a question from the website or by asking your question on Discord.
• Do the Silvun's plant feature bloom or grow fruit like their real-life plant counterpart would through the seasons?
This is completely up to the designer of the Silvun, absolutly the plant can go through a seasonal cycle if it's what the design wants, but not everyone has to do so.
• Does my Silvun to be apart of an existing acron, or can I make my own?
You can be apart of an existing arcon, including one that is mentioned in the quests- or you can make your own, which anyone can be apart of if you want them to be. We encourage creativity, and we can't wait to see all your acorn's crest!